08 Mar 2008 12:28:38 | Daniel Punch
Syndicated comic authors have been complaining about newspaper
size restrictions, content censoring and similar issues for a
long time. Comic enthusiasts have been increasingly irritated by
the treatment their entertainment medium receives as well. Then
along came the Internet, providing unlimited and unrestricted
distribution possibilities. Thus the webcomic was born.
There are millions of webcomics out there, dealing with such
vast topics as video games, college life, samurai, Lego men,
identity and self esteem, depression, suicide, children and joy.
People write them either for a living, for fun, as stress
relief, for artistic expression, or often just for the hell of
it. Then they stick their creations on the web and hope that
just one more person will find and enjoy the fruits of their
labour.
There seem to be several hundred new comics created each and
every day. These often dwindle and fade after only a few months.
Occasionally, however, a comic rises above the rest and gains
such popularity that the creator is able to forgo all other work
and scrape a living solely off the proceeds generated by their
websites. Some examples of such are Penny-Arcade, PvP,
CtrlAltDel and Squidi.net.
Many people, when introduced to the world of webcomics, think to
themselves "Wouldn't it be cool to have my own comic?" and a few
go beyond this and create their own. So how can a newcomer
ensure that their comic continues beyond the first few weeks of
enthusiasm?
Now before I go into some useful tips it is probably worth
noting that I am the proud owner of a failed webcomic. It went
for a few months before hitting a few snags and then grinding
into the ground. I have plans to return to creating the comics,
but as of yet have not. So I'm not really drawing from a
foundation of success, more of failure and an understanding of
some of the main factors contributing to my failure.
For starters, you're going to need to plan a little. It's
unfortunate, unfair and certainly not fun, but it is necessary.
Sit down and think about your comic. Come up with a location
setting, some characters and maybe even a few plots to test them
in. Run the characters through some adventures and see how they
react and how you react to them. Your characters will grow and
change throughout this process, and continue to do so throughout
the life of your comic but you need to get a handle on their
basic character traits.
For some reason the majority of comics revolve around a group of
people (usually guys) that are somewhat geeky and live together.
Usually in a university dorm. I would imagine that this is
because that's the general life of the majority of webcomic
authors. The premise itself also makes an awful lot of sense for
the basis of a comic. When designing my own webcomic the process
went a little something like this: I designed the main
characters, most of which were drawings that I had been playing
with since high school. Then I needed a reason for them to
constantly see each other and interact, so I got them living
together. They needed character traits that I could relate to,
so they become university-aged students that had at least a
passing interest in the geeky side of life.
I drew my first few strips and showed them to some friends, who
liked them, so started looking into putting them online. The
initial line up included two guys who lived together, a female
love interest for one of the characters and a talking animal (in
my case a frog, because I had this frog that I'd been drawing
for years and had become quite attached to him).
At this point I wasn't very experienced with webcomics, having
only really read the syndicated newspaper comics that the
syndicated press companies post online. So I started looking
through some of the major comics, only to find that Sluggy
Freelance had the talking animals, geeky guys that lived
together and female love interest already covered. A bit more
research revealed that the "university students living together"
was covered in the large majority of comics. Furthermore, having
a kind of wacky (and just a little stupid) character, and a more
sensible and reserved one was practically a given. Then, to rub
salt in the wound, I found that another comic had its main
character design very similar to my own. So I got rid of the
frog, removed the focus on gaming and university and otherwise
left the comic as it was. Not entirely original.
Anyway, the point is that you should probably try to be more
original. Check through your concept and remove the whole
university students living together with wacky talking
inappropriately anthropomorphic sidekicks. You'll be better off
in the long run and have a more original creation.
Before you jump headfirst into publishing your comics online,
you should build up a bit of a backlog of comics. Try to draw at
least ten or so quality comics that you would be proud to have
on your site. If you're going to have a story-based comic then
it would be a good idea to plan your first story arc. It is
really useful to maintain this backlog of comics whenever
possible, so that you can fall behind in the creation of the
comics but still have content to post online. Nothing turns away
readers faster than failing to provide them with content when
you say you will. If you eat into the backlog, try to draw a few
extra strips so that it doesn't get diminished.
As a helpful guide for your comics, decide roughly what format
they will take (e.g. three or four panel gag strips etc.) and
draw up the panels on your computer. You can then print these
and draw the strips within the panels, ensuring that they stay
neat and consistent. When the comics have been drawn, scan them
into your computer and touch them up any way you like. It's
generally the best practice to remove speech balloons and text
and add these on computer, because it will usually be neater and
easier to read. Remember to fit balloons around the speech, not
the speech into the balloons. It's amazing how often this is
forgotten. Some good fonts, free for non-commercial use, can be
found at http://blambot.com. Don't get too stressed about your
artwork, I found that most people don't mind slightly
inconsistent and not overly fantastic artwork provided they
enjoy the content of the comic.
So now you're ready to get going with the online side of things.
Start writing your web page so that you can just upload it when
you're ready. Webcomic PHP management systems are relatively
easy to find. I personally really like ComicPro that,
unfortunately, seems to have vanished from the web. If you can
hunt it down it's worth a look. Web hosting is quite easy to
find as well, you won't need much space to begin with so you can
use one of the many free providers out there (including
http://keenspace.com that provides free hosting specifically for
webcomics), use the web space provided by the majority of ISPs
or purchase your own web hosting plan (you can get a quite cheap
one because you won't be needing many features to begin with).
When signing up for any hosting package, make sure you have
permission to change the read/write attributes of your files
because the PHP comic managers will need this (this is done on
Linux servers using CHMOD from your FTP program; In Windows you
can Right-Click a file, select Properties and change security
permissions there; or you may need to use a proprietary control
panel provided by the host).
You're going to need to decide on an update schedule for your
comic. It's probably best to start small and build up; maybe two
or three updates a week. This way you have three to five weeks
of comics in your backlog, which allows you to fall behind
substantially before anyone notices.
While we're on the topic of deciding schedules, it will help you
if you actually try and schedule an hour or so into your day to
write comics. If you just try to fit them into the free time
that you're "bound to have just after you finish just this one
last thing" then you'll often find yourself failing to get a
strip drawn on time.
Now that you have your comic online you can start promoting it.
There are a huge number of comic directories out there that will
help get you exposure. Get your friends excited about your comic
and they in turn will get their friends excited. Read other
people's comics and get involved in their forums. Find sites
that accept guest artwork or comics and send some to them. The
best promotion comes from getting people to read your comic and
fire a link across their instant messenger program to another
friend. My current list of "must read every day" comics came
entirely from various people sending links to me. Don't expect
instant success, look to sharing your vision with even just one
new person every day.
Well, I hope that helps to give you a few ideas about how to
make your comic and keep it running. When your characters start
to grow they'll almost create the stories and jokes themselves
and the strip won't be anywhere near as hard to write as it was
when you first started out. Just keep drawing the comics on a
frequent basis so that you don't fall out of the rhythm of your
created world and above all else have fun.
About Author :
Daniel Punch M6.Net http://www.m6.net Daniel Punch is a
University student doodling his way through many a boring
lecture.