18 Feb 2008 11:59:08 | Sam Vaknin
The brain (and, by implication, the mind) have been compared to
the latest technological innovation in every generation. The
computer metaphor is now in vogue. Computer hardware metaphors
were replaced by software metaphors and, lately, by (neuronal)
network metaphors.
Metaphors are not confined to the philosophy of neurology.
Architects and mathematicians, for instance, have lately come up
with the structural concept of "tensegrity" to explain the
phenomenon of life. The tendency of humans to see patterns and
structures everywhere (even where there are none) is well
documented and probably has its survival value.
Another trend is to discount these metaphors as erroneous,
irrelevant, deceptive, and misleading. Understanding the mind is
a recursive business, rife with self-reference. The entities or
processes to which the brain is compared are also
"brain-children", the results of "brain-storming", conceived by
"minds". What is a computer, a software application, a
communications network if not a (material) representation of
cerebral events?
A necessary and sufficient connection surely exists between
man-made things, tangible and intangible, and human minds. Even
a gas pump has a "mind-correlate". It is also conceivable that
representations of the "non-human" parts of the Universe exist
in our minds, whether a-priori (not deriving from experience) or
a-posteriori (dependent upon experience). This "correlation",
"emulation", "simulation", "representation" (in short : close
connection) between the "excretions", "output", "spin-offs",
"products" of the human mind and the human mind itself - is a
key to understanding it.
This claim is an instance of a much broader category of claims:
that we can learn about the artist by his art, about a creator
by his creation, and generally: about the origin by any of the
derivatives, inheritors, successors, products and similes
thereof.
This general contention is especially strong when the origin and
the product share the same nature. If the origin is human
(father) and the product is human (child) - there is an enormous
amount of data that can be derived from the product and safely
applied to the origin. The closer the origin to the product -
the more we can learn about the origin from the product.
We have said that knowing the product - we can usually know the
origin. The reason is that knowledge about product "collapses"
the set of probabilities and increases our knowledge about the
origin. Yet, the converse is not always true. The same origin
can give rise to many types of entirely unrelated products.
There are too many free variables here. The origin exists as a
"wave function": a series of potentialities with attached
probabilities, the potentials being the logically and physically
possible products.
What can we learn about the origin by a crude perusal to the
product? Mostly observable structural and functional traits and
attributes. We cannot learn a thing about the "true nature" of
the origin. We can not know the "true nature" of anything. This
is the realm of metaphysics, not of physics.
Take Quantum Mechanics. It provides an astonishingly accurate
description of micro-processes and of the Universe without
saying much about their "essence". Modern physics strives to
provide correct predictions - rather than to expound upon this
or that worldview. It describes - it does not explain. Where
interpretations are offered (e.g., the Copenhagen interpretation
of Quantum Mechanics) they invariably run into philosophical
snags. Modern science uses metaphors (e.g., particles and
waves). Metaphors have proven to be useful scientific tools in
the "thinking scientist's" kit. As these metaphors develop, they
trace the developmental phases of the origin.
Consider the software-mind metaphor.
The computer is a "thinking machine" (however limited,
simulated, recursive and mechanical). Similarly, the brain is a
"thinking machine" (admittedly much more agile, versatile,
non-linear, maybe even qualitatively different). Whatever the
disparity between the two, they must be related to one another.
This relation is by virtue of two facts: (1) Both the brain and
the computer are "thinking machines" and (2) the latter is the
product of the former. Thus, the computer metaphor is an
unusually tenable and potent one. It is likely to be further
enhanced should organic or quantum computers transpire.
At the dawn of computing, software applications were authored
serially, in machine language and with strict separation of data
(called: "structures") and instruction code (called: "functions"
or "procedures"). The machine language reflected the physical
wiring of the hardware.
This is akin to the development of the embryonic brain (mind).
In the early life of the human embryo, instructions (DNA) are
also insulated from data (i.e., from amino acids and other life
substances).
In early computing, databases were handled on a "listing" basis
("flat file"), were serial, and had no intrinsic relationship to
one another. Early databases constituted a sort of substrate,
ready to be acted upon. Only when "intermixed" in the computer
(as a software application was run) were functions able to
operate on structures.
This phase was followed by the "relational" organization of data
(a primitive example of which is the spreadsheet). Data items
were related to each other through mathematical formulas. This
is the equivalent of the increasing complexity of the wiring of
the brain as pregnancy progresses.
The latest evolutionary phase in programming is OOPS (Object
Oriented Programming Systems). Objects are modules which
encompass both data and instructions in self contained units.
The user communicates with the functions performed by these
objects - but not with their structure and internal processes.
Programming objects, in other words, are "black boxes" (an
engineering term). The programmer is unable to tell how the
object does what it does, or how does an external, useful
function arise from internal, hidden functions or structures.
Objects are epiphenomenal, emergent, phase transient. In short:
much closer to reality as described by modern physics.
Though these black boxes communicate - it is not the
communication, its speed, or efficacy which determine the
overall efficiency of the system. It is the hierarchical and at
the same time fuzzy organization of the objects which does the
trick. Objects are organized in classes which define their
(actualized and potential) properties. The object's behaviour
(what it does and what it reacts to) is defined by its
membership of a class of objects.
Moreover, objects can be organized in new (sub) classes while
inheriting all the definitions and characteristics of the
original class in addition to new properties. In a way, these
newly emergent classes are the products while the classes they
are derived from are the origin. This process so closely
resembles natural - and especially biological - phenomena that
it lends additional force to the software metaphor.
Thus, classes can be used as building blocks. Their permutations
define the set of all soluble problems. It can be proven that
Turing Machines are a private instance of a general, much
stronger, class theory (a-la Principia Mathematica). The
integration of hardware (computer, brain) and software (computer
applications, mind) is done through "framework applications"
which match the two elements structurally and functionally. The
equivalent in the brain is sometimes called by philosophers and
psychologists "a-priori categories", or "the collective
unconscious".
Computers and their programming evolve. Relational databases
cannot be integrated with object oriented ones, for instance. To
run Java applets, a "virtual machine" needs to be embedded in
the operating system. These phases closely resemble the
development of the brain-mind couplet.
When is a metaphor a good metaphor? When it teaches us something
new about the origin. It must possess some structural and
functional resemblance. But this quantitative and observational
facet is not enough. There is also a qualitative one: the
metaphor must be instructive, revealing, insightful, aesthetic,
and parsimonious - in short, it must constitute a theory and
produce falsifiable predictions. A metaphor is also subject to
logical and aesthetic rules and to the rigors of the scientific
method.
If the software metaphor is correct, the brain must contain the
following features:
Parity checks through back propagation of signals. The brain's
electrochemical signals must move back (to the origin) and
forward, simultaneously, in order to establish a feedback parity
loop. The neuron cannot be a binary (two state) machine (a
quantum computer is multi-state). It must have many levels of
excitation (i.e., many modes of representation of information).
The threshold ("all or nothing" firing) hypothesis must be
wrong. Redundancy must be built into all the aspects and
dimensions of the brain and its activities. Redundant hardware
-different centers to perform similar tasks. Redundant
communications channels with the same information simultaneously
transferred across them. Redundant retrieval of data and
redundant usage of obtained data (through working, "upper"
memory). The basic concept of the workings of the brain must be
the comparison of "representational elements" to "models of the
world". Thus, a coherent picture is obtained which yields
predictions and allows to manipulate the environment
effectively. Many of the functions tackled by the brain must be
recursive. We can expect to find that we can reduce all the
activities of the brain to computational, mechanically solvable,
recursive functions. The brain can be regarded as a Turing
Machine and the dreams of Artificial Intelligence are likely
come true. The brain must be a learning, self organizing,
entity. The brain's very hardware must disassemble, reassemble,
reorganize, restructure, reroute, reconnect, disconnect, and, in
general, alter itself in response to data. In most man-made
machines, the data is external to the processing unit. It enters
and exits the machine through designated ports but does not
affect the machine's structure or functioning. Not so the brain.
It reconfigures itself with every bit of data. One can say that
a new brain is created every time a single bit of information is
processed.
Only if these six cumulative requirements are met - can we say
that the software metaphor is useful.
About Author :
Sam Vaknin is the author of Malignant Self Love - Narcissism
Revisited and After the Rain - How the West Lost the East. He is
a columnist for Central Europe Review, United Press
International (UPI) and eBookWeb and the editor of mental health
and Central East Europe categories in The Open Directory,
Suite101 and searcheurope.com.